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_tagEOS_Sessions_CreateSessionModificationOptions

Struct _tagEOS_Sessions_CreateSessionModificationOptions 

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#[repr(C)]
pub struct _tagEOS_Sessions_CreateSessionModificationOptions { pub ApiVersion: i32, pub SessionName: *const c_char, pub BucketId: *const c_char, pub MaxPlayers: u32, pub LocalUserId: EOS_ProductUserId, pub bPresenceEnabled: EOS_Bool, pub SessionId: *const c_char, pub bSanctionsEnabled: EOS_Bool, pub AllowedPlatformIds: *const u32, pub AllowedPlatformIdsCount: u32, }
Expand description

Input parameters for the EOS_Sessions_CreateSessionModification function.

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§ApiVersion: i32

API Version: Set this to EOS_SESSIONS_CREATESESSIONMODIFICATION_API_LATEST.

§SessionName: *const c_char

Name of the session to create

§BucketId: *const c_char

Bucket ID associated with the session

§MaxPlayers: u32

Maximum number of players allowed in the session

§LocalUserId: EOS_ProductUserId

The Product User ID of the local user associated with the session

§bPresenceEnabled: EOS_Bool

Determines whether or not this session should be the one associated with the local user’s presence information. If true, this session will be associated with presence. Only one session at a time can have this flag true. This affects the ability of the Social Overlay to show game related actions to take in the user’s social graph.

@note The Social Overlay can handle only one of the following three options at a time:

  • using the bPresenceEnabled flags within the Sessions interface
  • using the bPresenceEnabled flags within the Lobby interface
  • using EOS_PresenceModification_SetJoinInfo

@see EOS_PresenceModification_SetJoinInfoOptions @see EOS_Lobby_CreateLobbyOptions @see EOS_Lobby_JoinLobbyOptions @see EOS_Sessions_JoinSessionOptions

§SessionId: *const c_char

Optional session id - set to a globally unique value to override the backend assignment If not specified the backend service will assign one to the session. Do not mix and match. This value can be of size [EOS_SESSIONMODIFICATION_MIN_SESSIONIDOVERRIDE_LENGTH, EOS_SESSIONMODIFICATION_MAX_SESSIONIDOVERRIDE_LENGTH]

§bSanctionsEnabled: EOS_Bool

If true, sanctioned players can neither join nor register with this session and, in the case of join, will return EOS_EResult code EOS_Sessions_PlayerSanctioned

§AllowedPlatformIds: *const u32

Array of platform IDs indicating the player platforms allowed to register with the session. Platform IDs are found in the EOS header file (eos_common.h), for example EOS_OPT_Epic. For some platforms the value will be in the EOS Platform specific header file. If null, the session will be unrestricted.

§AllowedPlatformIdsCount: u32

Number of platform IDs in the array

Trait Implementations§

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impl Clone for _tagEOS_Sessions_CreateSessionModificationOptions

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fn clone(&self) -> _tagEOS_Sessions_CreateSessionModificationOptions

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for _tagEOS_Sessions_CreateSessionModificationOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for _tagEOS_Sessions_CreateSessionModificationOptions

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for _tagEOS_Sessions_CreateSessionModificationOptions

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Calls U::from(self).

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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