Struct EquipmentCharacterSelect

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pub struct EquipmentCharacterSelect {
    pub boots: i32,
    pub armor: i32,
    pub hat: i32,
    pub shield: i32,
    pub weapon: i32,
}
Expand description

Player equipment data. Sent with a character in the character selection list. Note that these values are graphic IDs.

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§boots: i32§armor: i32§hat: i32§shield: i32§weapon: i32

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impl Clone for EquipmentCharacterSelect

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fn clone(&self) -> EquipmentCharacterSelect

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EquipmentCharacterSelect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EquipmentCharacterSelect

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fn default() -> EquipmentCharacterSelect

Returns the “default value” for a type. Read more
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impl EoSerialize for EquipmentCharacterSelect

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fn serialize(&self, writer: &mut EoWriter) -> Result<(), EoSerializeError>

Serializes a EquipmentCharacterSelect into the given EoWriter instance

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fn deserialize(reader: &EoReader) -> Result<Self, EoReaderError>

Deserializes a EquipmentCharacterSelect from an EoReader instance

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impl PartialEq for EquipmentCharacterSelect

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fn eq(&self, other: &EquipmentCharacterSelect) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for EquipmentCharacterSelect

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impl StructuralPartialEq for EquipmentCharacterSelect

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V