pub struct EquipmentChange {
pub boots: i32,
pub armor: i32,
pub hat: i32,
pub weapon: i32,
pub shield: i32,
}Expand description
Player equipment data. Sent when a player’s visible equipment changes. Note that these values are graphic IDs.
Fields§
§boots: i32§armor: i32§hat: i32§weapon: i32§shield: i32Implementations§
Trait Implementations§
Source§impl Clone for EquipmentChange
impl Clone for EquipmentChange
Source§fn clone(&self) -> EquipmentChange
fn clone(&self) -> EquipmentChange
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EquipmentChange
impl Debug for EquipmentChange
Source§impl Default for EquipmentChange
impl Default for EquipmentChange
Source§fn default() -> EquipmentChange
fn default() -> EquipmentChange
Returns the “default value” for a type. Read more
Source§impl EoSerialize for EquipmentChange
impl EoSerialize for EquipmentChange
Source§fn serialize(&self, writer: &mut EoWriter) -> Result<(), EoSerializeError>
fn serialize(&self, writer: &mut EoWriter) -> Result<(), EoSerializeError>
Serializes a EquipmentChange into the given EoWriter instance
Source§fn deserialize(reader: &EoReader) -> Result<Self, EoReaderError>
fn deserialize(reader: &EoReader) -> Result<Self, EoReaderError>
Deserializes a EquipmentChange from an EoReader instance
Source§impl PartialEq for EquipmentChange
impl PartialEq for EquipmentChange
impl Eq for EquipmentChange
impl StructuralPartialEq for EquipmentChange
Auto Trait Implementations§
impl Freeze for EquipmentChange
impl RefUnwindSafe for EquipmentChange
impl Send for EquipmentChange
impl Sync for EquipmentChange
impl Unpin for EquipmentChange
impl UnsafeUnpin for EquipmentChange
impl UnwindSafe for EquipmentChange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more