pub enum AvatarChangeType {
Equipment,
Hair,
HairColor,
Unrecognized(i32),
}Expand description
How a player’s appearance is changing
Variants§
Trait Implementations§
Source§impl Clone for AvatarChangeType
impl Clone for AvatarChangeType
Source§fn clone(&self) -> AvatarChangeType
fn clone(&self) -> AvatarChangeType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AvatarChangeType
impl Debug for AvatarChangeType
Source§impl Default for AvatarChangeType
impl Default for AvatarChangeType
Source§fn default() -> AvatarChangeType
fn default() -> AvatarChangeType
Returns the “default value” for a type. Read more
Source§impl From<AvatarChangeType> for i32
impl From<AvatarChangeType> for i32
Source§fn from(value: AvatarChangeType) -> i32
fn from(value: AvatarChangeType) -> i32
Converts to this type from the input type.
Source§impl From<i32> for AvatarChangeType
impl From<i32> for AvatarChangeType
Source§impl PartialEq for AvatarChangeType
impl PartialEq for AvatarChangeType
impl Copy for AvatarChangeType
impl Eq for AvatarChangeType
impl StructuralPartialEq for AvatarChangeType
Auto Trait Implementations§
impl Freeze for AvatarChangeType
impl RefUnwindSafe for AvatarChangeType
impl Send for AvatarChangeType
impl Sync for AvatarChangeType
impl Unpin for AvatarChangeType
impl UnsafeUnpin for AvatarChangeType
impl UnwindSafe for AvatarChangeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more