pub enum NpcType {
Show 17 variants
Friendly,
Passive,
Aggressive,
Reserved3,
Reserved4,
Reserved5,
Shop,
Inn,
Reserved8,
Bank,
Barber,
Guild,
Priest,
Lawyer,
Trainer,
Quest,
Unrecognized(i32),
}
Variants§
Friendly
Passive
Aggressive
Reserved3
Reserved4
Reserved5
Shop
Inn
Reserved8
Bank
Barber
Guild
Priest
Lawyer
Trainer
Quest
Unrecognized(i32)
Trait Implementations§
impl Copy for NpcType
impl Eq for NpcType
impl StructuralPartialEq for NpcType
Auto Trait Implementations§
impl Freeze for NpcType
impl RefUnwindSafe for NpcType
impl Send for NpcType
impl Sync for NpcType
impl Unpin for NpcType
impl UnwindSafe for NpcType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more