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MultiProgressState

Struct MultiProgressState 

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pub struct MultiProgressState { /* private fields */ }
Expand description

State for the MultiProgress component.

Implementations§

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impl MultiProgressState

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pub fn new() -> Self

Creates a new empty MultiProgress state.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new();
assert!(state.is_empty());
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pub fn with_max_visible(self, max: usize) -> Self

Sets the maximum number of visible items.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new().with_max_visible(5);
assert_eq!(state.max_visible(), 5);
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pub fn with_auto_remove_completed(self, auto_remove: bool) -> Self

Sets whether to auto-remove completed items.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new().with_auto_remove_completed(true);
assert!(state.auto_remove_completed());
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pub fn with_title(self, title: impl Into<String>) -> Self

Sets the title.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new().with_title("Downloads");
assert_eq!(state.title(), Some("Downloads"));
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pub fn with_show_percentages(self, show: bool) -> Self

Sets whether to show percentages.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new().with_show_percentages(false);
assert!(!state.show_percentages());
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pub fn add(&mut self, id: impl Into<String>, label: impl Into<String>) -> bool

Adds a new progress item.

Returns true if the item was added (id was unique).

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
assert!(state.add("task1", "Download file"));
assert!(!state.add("task1", "Duplicate")); // duplicate ID rejected
assert_eq!(state.len(), 1);
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pub fn items(&self) -> &[ProgressItem]

Returns all items.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
assert_eq!(state.items().len(), 1);
assert_eq!(state.items()[0].label(), "Task 1");
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pub fn len(&self) -> usize

Returns the number of items.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
assert_eq!(state.len(), 0);
state.add("t1", "Task");
assert_eq!(state.len(), 1);
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pub fn is_empty(&self) -> bool

Returns true if there are no items.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new();
assert!(state.is_empty());
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pub fn completed_count(&self) -> usize

Returns the number of completed items.

§Example
use envision::component::{MultiProgress, MultiProgressState, MultiProgressMessage, Component};

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
state.add("t2", "Task 2");
MultiProgress::update(&mut state, MultiProgressMessage::Complete("t1".to_string()));
assert_eq!(state.completed_count(), 1);
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pub fn failed_count(&self) -> usize

Returns the number of failed items.

§Example
use envision::component::{MultiProgress, MultiProgressState, MultiProgressMessage, Component};

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
MultiProgress::update(&mut state, MultiProgressMessage::Fail {
    id: "t1".to_string(),
    message: Some("timeout".to_string()),
});
assert_eq!(state.failed_count(), 1);
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pub fn active_count(&self) -> usize

Returns the number of active items.

§Example
use envision::component::{MultiProgress, MultiProgressState, MultiProgressMessage, Component};

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
MultiProgress::update(&mut state, MultiProgressMessage::SetProgress {
    id: "t1".to_string(),
    progress: 0.5,
});
assert_eq!(state.active_count(), 1);
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pub fn overall_progress(&self) -> f32

Returns the overall progress (average of all items).

§Example
use envision::component::{MultiProgress, MultiProgressState, MultiProgressMessage, Component};

let mut state = MultiProgressState::new();
state.add("a", "Task A");
state.add("b", "Task B");

MultiProgress::update(&mut state, MultiProgressMessage::SetProgress {
    id: "a".to_string(),
    progress: 1.0,
});
assert!((state.overall_progress() - 0.5).abs() < f32::EPSILON);
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pub fn find(&self, id: &str) -> Option<&ProgressItem>

Finds an item by ID.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("dl", "Download");
assert_eq!(state.find("dl").unwrap().label(), "Download");
assert!(state.find("missing").is_none());
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pub fn find_mut(&mut self, id: &str) -> Option<&mut ProgressItem>

Finds a mutable item by ID.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("dl", "Download");
assert!(state.find_mut("dl").is_some());
assert!(state.find_mut("missing").is_none());
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pub fn remove(&mut self, id: &str) -> bool

Removes an item by ID.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("task1", "Task");
assert!(state.remove("task1"));
assert!(state.is_empty());
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pub fn clear(&mut self)

Clears all items.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("t1", "Task");
state.clear();
assert!(state.is_empty());
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pub fn max_visible(&self) -> usize

Returns the maximum visible items.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new();
assert_eq!(state.max_visible(), 8); // default
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pub fn set_max_visible(&mut self, max: usize)

Sets the maximum visible items.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.set_max_visible(5);
assert_eq!(state.max_visible(), 5);
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pub fn scroll_offset(&self) -> usize

Returns the scroll offset.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new();
assert_eq!(state.scroll_offset(), 0);
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pub fn selected(&self) -> Option<usize>

Returns the currently selected item index.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
assert_eq!(state.selected(), Some(0));
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pub fn selected_item(&self) -> Option<&ProgressItem>

Returns a reference to the currently selected item.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
assert_eq!(state.selected_item().unwrap().label(), "Task 1");
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pub fn set_selected(&mut self, index: Option<usize>)

Sets the selected item index. Clamped to valid range.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
state.add("t2", "Task 2");
state.set_selected(Some(1));
assert_eq!(state.selected(), Some(1));
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pub fn set_scroll_offset(&mut self, offset: usize)

Sets the viewport scroll offset.

This controls which items are visible in the viewport, independent of which item is selected. Use set_selected to change the highlighted item. Keyboard navigation (Up/Down) adjusts both selection and scroll together.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.add("t1", "Task 1");
state.add("t2", "Task 2");
state.set_scroll_offset(1);
assert_eq!(state.scroll_offset(), 1);
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pub fn title(&self) -> Option<&str>

Returns the title.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new().with_title("Downloads");
assert_eq!(state.title(), Some("Downloads"));
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pub fn set_title(&mut self, title: Option<String>)

Sets the title.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.set_title(Some("Tasks".to_string()));
assert_eq!(state.title(), Some("Tasks"));
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pub fn show_percentages(&self) -> bool

Returns whether percentages are shown.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new();
assert!(state.show_percentages()); // enabled by default
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pub fn set_show_percentages(&mut self, show: bool)

Sets whether to show percentages.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.set_show_percentages(false);
assert!(!state.show_percentages());
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pub fn auto_remove_completed(&self) -> bool

Returns whether auto-remove is enabled.

§Example
use envision::component::MultiProgressState;

let state = MultiProgressState::new();
assert!(!state.auto_remove_completed()); // disabled by default
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pub fn set_auto_remove_completed(&mut self, auto_remove: bool)

Sets whether to auto-remove completed items.

§Example
use envision::component::MultiProgressState;

let mut state = MultiProgressState::new();
state.set_auto_remove_completed(true);
assert!(state.auto_remove_completed());
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pub fn update( &mut self, msg: MultiProgressMessage, ) -> Option<MultiProgressOutput>

Updates the multi-progress state with a message, returning any output.

§Example
use envision::component::{MultiProgressMessage, MultiProgressOutput, MultiProgressState};

let mut state = MultiProgressState::default();
let output = state.update(MultiProgressMessage::Add {
    id: "task1".to_string(),
    label: "Task 1".to_string(),
});
assert_eq!(output, Some(MultiProgressOutput::Added("task1".to_string())));

Trait Implementations§

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impl Clone for MultiProgressState

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fn clone(&self) -> MultiProgressState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MultiProgressState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MultiProgressState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for MultiProgressState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for MultiProgressState

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fn eq(&self, other: &MultiProgressState) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for MultiProgressState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for MultiProgressState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> StateExt for T

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fn updated(self, cmd: Command<impl Clone>) -> UpdateResult<Self, impl Clone>

Updates self and returns a command.
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fn unchanged(self) -> UpdateResult<Self, ()>

Returns self with no command.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,