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Switch

Struct Switch 

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pub struct Switch;
Expand description

An on/off toggle switch component.

This component provides a boolean on/off input that can be toggled via keyboard when focused. The switch emits SwitchOutput::Toggled, SwitchOutput::On, or SwitchOutput::Off messages when toggled.

§Keyboard Activation

When focused, Enter or Space toggles the switch state.

§Visual States

  • Off: ( ) OFF
  • On: (*) ON with success/green coloring
  • Focused: Yellow/focused text
  • Disabled: Dark gray text, doesn’t respond to toggle
  • With label: Label (*) ON

§Example

use envision::component::{Switch, SwitchMessage, SwitchOutput, SwitchState, Component};

let mut state = SwitchState::new();

// Toggle the switch on
let output = Switch::update(&mut state, SwitchMessage::Toggle);
assert_eq!(output, Some(SwitchOutput::On));
assert!(state.is_on());

Trait Implementations§

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impl Component for Switch

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type State = SwitchState

The component’s internal state type. Read more
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type Message = SwitchMessage

Messages this component can receive. Read more
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type Output = SwitchOutput

Messages this component can emit to its parent. Read more
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fn init() -> Self::State

Initialize the component state. Read more
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fn update(state: &mut Self::State, msg: Self::Message) -> Option<Self::Output>

Update component state based on a message. Read more
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fn handle_event( _state: &Self::State, event: &Event, ctx: &EventContext, ) -> Option<Self::Message>

Maps an input event to a component message. Read more
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fn view(state: &Self::State, ctx: &mut RenderContext<'_, '_>)

Render the component to the given area. Read more
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fn traced_view(state: &Self::State, ctx: &mut RenderContext<'_, '_>)

Renders the component with optional tracing instrumentation. Read more
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fn dispatch_event( state: &mut Self::State, event: &Event, ctx: &EventContext, ) -> Option<Self::Output>

Dispatches an event by mapping it to a message and updating state. Read more
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impl Toggleable for Switch

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fn is_visible(state: &Self::State) -> bool

Returns true if this component is currently visible.
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fn set_visible(state: &mut Self::State, visible: bool)

Sets the visibility of this component.
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fn toggle(state: &mut Self::State)

Toggles the visibility of this component.
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fn show(state: &mut Self::State)

Shows this component. Read more
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fn hide(state: &mut Self::State)

Hides this component. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> StateExt for T

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fn updated(self, cmd: Command<impl Clone>) -> UpdateResult<Self, impl Clone>

Updates self and returns a command.
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fn unchanged(self) -> UpdateResult<Self, ()>

Returns self with no command.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.