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SpanTree

Struct SpanTree 

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pub struct SpanTree;
Expand description

A hierarchical span tree component for trace visualization.

Displays hierarchical spans with horizontal timing bars aligned to a shared time axis. Each row shows a label with tree expand/collapse indicators on the left, and a proportional duration bar on the right.

§Visual Format

┌─ Trace ─────────────────────────────────────────┐
│ Label                     │ 0ms    500ms   1000ms│
│───────────────────────────┼──────────────────────│
│ ▾ frontend/request        │ ████████████████████ │
│   ▾ api/handler           │   ██████████████     │
│     db/query              │     ████             │
│     cache/lookup          │          ███         │
│   auth/validate           │ ███                  │
└─────────────────────────────────────────────────┘

§Keyboard Navigation

  • Up/k: Move selection up
  • Down/j: Move selection down
  • Right/l: Expand selected node
  • Left/h: Collapse selected node
  • Space/Enter: Toggle expand/collapse
  • Shift+Right: Increase label width
  • Shift+Left: Decrease label width

§Example

use envision::component::{
    Component, SpanTree, SpanTreeState, SpanTreeMessage, SpanNode,
};
use ratatui::style::Color;

let root = SpanNode::new("req", "frontend/request", 0.0, 1000.0)
    .with_color(Color::Cyan)
    .with_child(
        SpanNode::new("api", "api/handler", 50.0, 800.0)
            .with_color(Color::Yellow)
            .with_child(SpanNode::new("db", "db/query", 100.0, 400.0).with_color(Color::Green))
    );

let mut state = SpanTreeState::new(vec![root]);

// Navigate through spans
SpanTree::update(&mut state, SpanTreeMessage::SelectDown);
SpanTree::update(&mut state, SpanTreeMessage::Collapse);

Trait Implementations§

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impl Component for SpanTree

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type State = SpanTreeState

The component’s internal state type. Read more
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type Message = SpanTreeMessage

Messages this component can receive. Read more
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type Output = SpanTreeOutput

Messages this component can emit to its parent. Read more
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fn init() -> Self::State

Initialize the component state. Read more
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fn update(state: &mut Self::State, msg: Self::Message) -> Option<Self::Output>

Update component state based on a message. Read more
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fn handle_event( state: &Self::State, event: &Event, ctx: &EventContext, ) -> Option<Self::Message>

Maps an input event to a component message. Read more
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fn view(state: &Self::State, ctx: &mut RenderContext<'_, '_>)

Render the component to the given area. Read more
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fn traced_view(state: &Self::State, ctx: &mut RenderContext<'_, '_>)

Renders the component with optional tracing instrumentation. Read more
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fn dispatch_event( state: &mut Self::State, event: &Event, ctx: &EventContext, ) -> Option<Self::Output>

Dispatches an event by mapping it to a message and updating state. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> StateExt for T

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fn updated(self, cmd: Command<impl Clone>) -> UpdateResult<Self, impl Clone>

Updates self and returns a command.
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fn unchanged(self) -> UpdateResult<Self, ()>

Returns self with no command.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.