pub struct AnimationContext { /* private fields */ }Implementations§
Source§impl AnimationContext
impl AnimationContext
pub fn tick<C: ContextContainsRealtimeComponents>( &mut self, context: C, frame_duration: Duration, )
Trait Implementations§
Source§impl Clone for AnimationContext
impl Clone for AnimationContext
Source§fn clone(&self) -> AnimationContext
fn clone(&self) -> AnimationContext
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationContext
impl Debug for AnimationContext
Source§impl Default for AnimationContext
impl Default for AnimationContext
Source§fn default() -> AnimationContext
fn default() -> AnimationContext
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimationContext
impl RefUnwindSafe for AnimationContext
impl Send for AnimationContext
impl Sync for AnimationContext
impl Unpin for AnimationContext
impl UnwindSafe for AnimationContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more