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HeldState

Enum HeldState 

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#[non_exhaustive]
pub enum HeldState { Inventory, Growth, FactoryStation, NpcBed, StoreAssociatedNpcIds, CustomPlayerString, Fuel, LogicGraphNodeConnected, LogicGraphTrigger, }
Available on crate feature unstable only.
Expand description

A kind of state a prop holds that the game keeps on the prop itself and a prop placed again from its item would not have; the names are the game’s components.

§Examples

See PropState.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Inventory

Items in its Inventory, its linked inventories included: a chest’s contents, a station’s materials and outputs.

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Growth

A plant, its Growth: any plant the transaction did not place, as the level a plant starts at is not known; one it placed once its Level differs from the level it first stood with.

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FactoryStation

A FactoryStation’s production: a recipe running or queued.

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NpcBed

A survivor assigned to the NpcBed.

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StoreAssociatedNpcIds

Survivors assigned to it: StoreAssociatedNpcIds.

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CustomPlayerString

Text a player wrote on it: CustomPlayerString.

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Fuel

More Fuel charges than a fresh one starts with, in a prop that does not refill itself, such as a barrel or a station; a well or a rain barrel never counts.

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LogicGraphNodeConnected

Wiring to other logic: LogicGraphNodeConnected.

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LogicGraphTrigger

A logic trigger’s settings, such as its area: LogicGraphTrigger. A trigger the transaction did not place always counts, as the loader cannot tell a player’s settings from its item’s; one it placed counts once its settings differ from those it first stood with.

Trait Implementations§

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impl Clone for HeldState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for HeldState

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impl Debug for HeldState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for HeldState

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impl Hash for HeldState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for HeldState

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for HeldState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.