pub struct PlayerLeft;Expand description
Trait Implementations§
Source§impl Clone for PlayerLeft
impl Clone for PlayerLeft
impl Copy for PlayerLeft
Source§impl Debug for PlayerLeft
impl Debug for PlayerLeft
Source§impl Kind for PlayerLeft
impl Kind for PlayerLeft
Source§type Data = PlayerData
type Data = PlayerData
What a handler gets: an ABI struct or
() for a loader event, the
event itself for a game event.Auto Trait Implementations§
impl Freeze for PlayerLeft
impl RefUnwindSafe for PlayerLeft
impl Send for PlayerLeft
impl Sync for PlayerLeft
impl Unpin for PlayerLeft
impl UnsafeUnpin for PlayerLeft
impl UnwindSafe for PlayerLeft
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more