Store

Struct Store 

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pub struct Store { /* private fields */ }

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impl Store

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pub fn new(max_nodes: usize) -> Self

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pub async fn register(&self, identity: PublicIdentity) -> Result<()>

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pub async fn resolve(&self, user_id: &UserId) -> Result<Option<PublicIdentity>>

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pub async fn check_user(&self, user_id: &UserId) -> Result<bool>

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pub async fn announce(&self, presence: Presence) -> Result<()>

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pub async fn sync_identities( &self, identities: Vec<PublicIdentity>, ) -> Result<usize>

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pub async fn list_nodes(&self) -> Result<Vec<NodeInfo>>

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pub async fn add_nodes(&self, nodes: Vec<NodeInfo>) -> Result<usize>

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pub async fn purge_presences(&self, now_ms: u64, ttl_secs: u64) -> usize

Auto Trait Implementations§

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impl !Freeze for Store

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impl !RefUnwindSafe for Store

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impl Send for Store

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impl Sync for Store

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impl Unpin for Store

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impl UnwindSafe for Store

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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impl<T> From<T> for T

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where U: From<T>,

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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