pub struct RawInput {
pub screen_rect: Option<Rect>,
pub pixels_per_point: Option<f32>,
pub max_texture_side: Option<usize>,
pub time: Option<f64>,
pub predicted_dt: f32,
pub modifiers: Modifiers,
pub events: Vec<Event>,
pub hovered_files: Vec<HoveredFile>,
pub dropped_files: Vec<DroppedFile>,
pub focused: bool,
}Expand description
What the integrations provides to egui at the start of each frame.
Set the values that make sense, leave the rest at their Default::default().
You can check if egui is using the inputs using
crate::Context::wants_pointer_input and crate::Context::wants_keyboard_input.
All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.
Fields§
§screen_rect: Option<Rect>Position and size of the area that egui should use, in points. Usually you would set this to
Some(Rect::from_min_size(Default::default(), screen_size_in_points)).
but you could also constrain egui to some smaller portion of your window if you like.
None will be treated as “same as last frame”, with the default being a very big area.
pixels_per_point: Option<f32>Also known as device pixel ratio, > 1 for high resolution screens. If text looks blurry you probably forgot to set this. Set this the first frame, whenever it changes, or just on every frame.
max_texture_side: Option<usize>Maximum size of one side of the font texture.
Ask your graphics drivers about this. This corresponds to GL_MAX_TEXTURE_SIZE.
The default is a very small (but very portable) 2048.
time: Option<f64>Monotonically increasing time, in seconds. Relative to whatever. Used for animations.
If None is provided, egui will assume a time delta of predicted_dt (default 1/60 seconds).
predicted_dt: f32Should be set to the expected time between frames when painting at vsync speeds. The default for this is 1/60. Can safely be left at its default value.
modifiers: ModifiersWhich modifier keys are down at the start of the frame?
events: Vec<Event>In-order events received this frame.
There is currently no way to know if egui handles a particular event,
but you can check if egui is using the keyboard with crate::Context::wants_keyboard_input
and/or the pointer (mouse/touch) with crate::Context::is_using_pointer.
hovered_files: Vec<HoveredFile>Dragged files hovering over egui.
dropped_files: Vec<DroppedFile>Dragged files dropped into egui.
Note: when using eframe on Windows you need to enable
drag-and-drop support using eframe::NativeOptions.
focused: boolThe native window has the keyboard focus (i.e. is receiving key presses).
False when the user alt-tab away from the application, for instance.
Implementations§
Source§impl RawInput
impl RawInput
Sourcepub fn take(&mut self) -> RawInput
pub fn take(&mut self) -> RawInput
Helper: move volatile (deltas and events), clone the rest.
Self::hovered_filesis cloned.Self::dropped_filesis moved.
Trait Implementations§
impl StructuralPartialEq for RawInput
Auto Trait Implementations§
impl Freeze for RawInput
impl RefUnwindSafe for RawInput
impl Send for RawInput
impl Sync for RawInput
impl Unpin for RawInput
impl UnwindSafe for RawInput
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