pub enum TextureFilter {
Nearest,
Linear,
}
Expand description
How the texture texels are filtered.
Variants§
Nearest
Show the nearest pixel value.
When zooming in you will get sharp, square pixels/texels. When zooming out you will get a very crisp (and aliased) look.
Linear
Linearly interpolate the nearest neighbors, creating a smoother look when zooming in and out.
Trait Implementations§
Source§impl Clone for TextureFilter
impl Clone for TextureFilter
Source§fn clone(&self) -> TextureFilter
fn clone(&self) -> TextureFilter
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureFilter
impl Debug for TextureFilter
Source§impl Hash for TextureFilter
impl Hash for TextureFilter
Source§impl PartialEq for TextureFilter
impl PartialEq for TextureFilter
impl Copy for TextureFilter
impl Eq for TextureFilter
impl StructuralPartialEq for TextureFilter
Auto Trait Implementations§
impl Freeze for TextureFilter
impl RefUnwindSafe for TextureFilter
impl Send for TextureFilter
impl Sync for TextureFilter
impl Unpin for TextureFilter
impl UnwindSafe for TextureFilter
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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Prepares an output buffer, then turns this buffer into an
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Returns the size of each element.
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The inclusion map: converts
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