pub struct Shader {
pub fragment_shader: String,
pub vertex_shader: String,
pub geometry_shader: Option<String>,
}
Fields§
§fragment_shader: String
§vertex_shader: String
§geometry_shader: Option<String>
Implementations§
Source§impl Shader
impl Shader
pub fn new() -> Self
pub fn from_serializer(serializer: ShaderSerializer) -> Self
pub fn to_serializer(&self) -> ShaderSerializer
pub fn set_fragment_shader(&mut self, fragment_shader: String)
pub fn set_vertex_shader(&mut self, vertex_shader: String)
pub fn set_geometry_shader(&mut self, geometry_shader: String)
pub fn get_fragment_shader(&self) -> String
pub fn get_vertex_shader(&self) -> String
pub fn get_geometry_shader(&self) -> Option<String>
pub fn from_files( vertex_shader: &str, fragment_shader: &str, geometry_shader: Option<&str>, ) -> Self
pub fn from_strings( vertex_shader: &str, fragment_shader: &str, geometry_shader: Option<&str>, ) -> Self
pub fn log(&self)
pub fn default() -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
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