pub struct ObjectInstance {
pub vertex_buffers: Vec<(VertexBufferAny, usize)>,
pub index_buffers: Vec<IndexBuffer<u32>>,
pub instance_matrices: Vec<[[f32; 4]; 4]>,
pub instance_attributes: VertexBuffer<InstanceAttribute>,
}
Fields§
§vertex_buffers: Vec<(VertexBufferAny, usize)>
§index_buffers: Vec<IndexBuffer<u32>>
§instance_matrices: Vec<[[f32; 4]; 4]>
§instance_attributes: VertexBuffer<InstanceAttribute>
Implementations§
Source§impl ObjectInstance
impl ObjectInstance
pub fn new(display: &Display<WindowSurface>) -> Self
pub fn set_vertex_buffers(&mut self, buffers: Vec<(VertexBufferAny, usize)>)
pub fn set_index_buffers(&mut self, buffers: Vec<IndexBuffer<u32>>)
pub fn add_instance(&mut self, instance: [[f32; 4]; 4])
Auto Trait Implementations§
impl !Freeze for ObjectInstance
impl !RefUnwindSafe for ObjectInstance
impl !Send for ObjectInstance
impl !Sync for ObjectInstance
impl Unpin for ObjectInstance
impl !UnwindSafe for ObjectInstance
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