pub struct Light {
pub position: [f32; 3],
pub color: [f32; 3],
pub intensity: f32,
pub direction: [f32; 3],
pub cast_shadow: bool,
}
Fields§
§position: [f32; 3]
§color: [f32; 3]
§intensity: f32
§direction: [f32; 3]
§cast_shadow: bool
Implementations§
Source§impl Light
impl Light
pub fn new( position: [f32; 3], color: [f32; 3], intensity: f32, direction: Option<[f32; 3]>, cast_shadow: bool, ) -> Self
pub fn is_directional(&self) -> bool
pub fn from_serializer(serializer: LightSerializer) -> Self
pub fn to_serializer(&self) -> LightSerializer
Trait Implementations§
Source§impl UniformBlock for Light
impl UniformBlock for Light
Source§fn matches(
layout: &BlockLayout,
base_offset: usize,
) -> Result<(), LayoutMismatchError>
fn matches( layout: &BlockLayout, base_offset: usize, ) -> Result<(), LayoutMismatchError>
Checks whether the uniforms’ layout matches the given block if
Self
starts at
the given offset.Source§fn build_layout(base_offset: usize) -> BlockLayout
fn build_layout(base_offset: usize) -> BlockLayout
Builds the
BlockLayout
corresponding to the current object.impl Copy for Light
Auto Trait Implementations§
impl Freeze for Light
impl RefUnwindSafe for Light
impl Send for Light
impl Sync for Light
impl Unpin for Light
impl UnwindSafe for Light
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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impl<T> Content for Twhere
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