Struct Camera

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pub struct Camera {
    pub transform: Transform,
    pub fov: f32,
    pub width: f32,
    pub height: f32,
    pub near: f32,
    pub far: f32,
    pub view: [[f32; 4]; 4],
    pub projection: [[f32; 4]; 4],
}

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§transform: Transform§fov: f32§width: f32§height: f32§near: f32§far: f32§view: [[f32; 4]; 4]§projection: [[f32; 4]; 4]

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impl Camera

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pub fn new( position: Option<[f32; 3]>, rotation: Option<[f32; 3]>, fov: Option<f32>, aspect: Option<f32>, near: Option<f32>, far: Option<f32>, ) -> Self

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pub fn default() -> Self

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pub fn from_serializer(serializer: CameraSerializer) -> Self

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pub fn to_serializer(&self) -> CameraSerializer

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pub fn update_matrices(&mut self)

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pub fn calculate_direction_vector(&self) -> [f32; 3]

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pub fn get_view_matrix(&self) -> [[f32; 4]; 4]

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pub fn get_projection_matrix(&self) -> [[f32; 4]; 4]

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pub fn get_position(&self) -> [f32; 3]

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pub fn get_rotation(&self) -> [f32; 3]

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pub fn get_fov(&self) -> f32

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pub fn get_aspect(&self) -> (f32, f32)

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pub fn get_near(&self) -> f32

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pub fn get_far(&self) -> f32

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pub fn get_view(&self) -> [[f32; 4]; 4]

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pub fn get_projection(&self) -> [[f32; 4]; 4]

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pub fn set_position(&mut self, position: [f32; 3])

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pub fn set_rotation(&mut self, rotation: [f32; 3])

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pub fn set_fov(&mut self, fov: f32)

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pub fn set_aspect(&mut self, width: f32, heigth: f32)

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pub fn set_near(&mut self, near: f32)

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pub fn set_far(&mut self, far: f32)

Trait Implementations§

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impl Clone for Camera

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fn clone(&self) -> Camera

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Camera

Auto Trait Implementations§

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impl Freeze for Camera

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impl RefUnwindSafe for Camera

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impl Send for Camera

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impl Sync for Camera

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impl Unpin for Camera

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impl UnwindSafe for Camera

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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