pub struct DepthFog {
pub min_depth: f32,
pub max_depth: f32,
pub fog_cutoff: f32,
pub color: [f32; 3],
pub opacity: f32,
/* private fields */
}Fields§
§min_depth: f32§max_depth: f32§fog_cutoff: f32§color: [f32; 3]§opacity: f32Implementations§
Trait Implementations§
Source§impl PostProcessingEffect for DepthFog
impl PostProcessingEffect for DepthFog
fn render( &self, app_state: &AppState, vertex_buffer: &VertexBuffer<Vertex>, index_buffer: &IndexBuffer<u32>, target: &mut SimpleFrameBuffer<'_>, source: &Texture2d, depth_source: &DepthTexture2d, _buffer_textures: &Vec<Texture2d>, )
Auto Trait Implementations§
impl !Freeze for DepthFog
impl !RefUnwindSafe for DepthFog
impl !Send for DepthFog
impl !Sync for DepthFog
impl !UnwindSafe for DepthFog
impl Unpin for DepthFog
impl UnsafeUnpin for DepthFog
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