pub struct Bloom {
pub threshold: f32,
pub iterations: i32,
/* private fields */
}Fields§
§threshold: f32§iterations: i32Implementations§
Trait Implementations§
Source§impl PostProcessingEffect for Bloom
impl PostProcessingEffect for Bloom
fn render( &self, app_state: &AppState, vertex_buffer: &VertexBuffer<Vertex>, index_buffer: &IndexBuffer<u32>, target: &mut SimpleFrameBuffer<'_>, source: &Texture2d, _depth_texture: &DepthTexture2d, buffer_textures: &Vec<Texture2d>, )
Auto Trait Implementations§
impl !Freeze for Bloom
impl !RefUnwindSafe for Bloom
impl !Send for Bloom
impl !Sync for Bloom
impl !UnwindSafe for Bloom
impl Unpin for Bloom
impl UnsafeUnpin for Bloom
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impl<S> FromSample<S> for S
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