pub struct Vignette {
pub intensity: f32,
pub falloff: f32,
pub color: [f32; 3],
pub opacity: f32,
/* private fields */
}Fields§
§intensity: f32§falloff: f32§color: [f32; 3]§opacity: f32Implementations§
Source§impl Vignette
impl Vignette
pub fn new( display: &Display<WindowSurface>, intensity: f32, falloff: f32, color: [f32; 3], opacity: f32, ) -> Self
pub fn set_intensity(&mut self, intensity: f32)
pub fn set_falloff(&mut self, falloff: f32)
pub fn set_color(&mut self, color: [f32; 3])
pub fn set_opacity(&mut self, opacity: f32)
Trait Implementations§
Source§impl PostProcessingEffect for Vignette
impl PostProcessingEffect for Vignette
fn render( &self, _app_state: &AppState, vertex_buffer: &VertexBuffer<Vertex>, index_buffer: &IndexBuffer<u32>, target: &mut SimpleFrameBuffer<'_>, source: &Texture2d, _depth_source: &DepthTexture2d, _buffer_textures: &Vec<Texture2d>, )
Auto Trait Implementations§
impl !Freeze for Vignette
impl !RefUnwindSafe for Vignette
impl !Send for Vignette
impl !Sync for Vignette
impl Unpin for Vignette
impl !UnwindSafe for Vignette
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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impl<SS, SP> SupersetOf<SS> for SPwhere
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