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Renderer

Struct Renderer 

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pub struct Renderer {
Show 13 fields pub depth: DepthTexture, pub msaa_texture: Texture, pub msaa_view: TextureView, pub surface_format: TextureFormat, pub scene_uniform_buffer: Buffer, pub scene_bind_group: BindGroup, pub scene_bind_group_layout: BindGroupLayout, pub lighting: LightingBuffer, pub material_pipeline: MaterialPipeline, pub mesh_renderer: MeshRenderer, pub grid_renderer: GridRenderer, pub overlay_renderer: OverlayRenderer, pub texture_cache: TextureCache, /* private fields */
}

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§depth: DepthTexture§msaa_texture: Texture§msaa_view: TextureView§surface_format: TextureFormat§scene_uniform_buffer: Buffer§scene_bind_group: BindGroup§scene_bind_group_layout: BindGroupLayout§lighting: LightingBuffer§material_pipeline: MaterialPipeline§mesh_renderer: MeshRenderer§grid_renderer: GridRenderer§overlay_renderer: OverlayRenderer§texture_cache: TextureCache

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impl Renderer

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pub fn new( device: &Device, queue: &Queue, surface_format: TextureFormat, scene: &Scene, width: u32, height: u32, sample_count: u32, ) -> Self

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pub fn set_state(&mut self, state: &RenderState)

Replace the entire render state at once.

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pub fn set_state_from_camera(&mut self, _camera: &OrbitCamera)

Update render state from camera clipping planes (deprecated — clipping planes are now managed directly via FrameCtx::set_clip_planes()).

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pub fn state(&self) -> &RenderState

Read-only access to current state.

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pub fn state_mut(&mut self) -> &mut RenderState

Mutable access to current state (for per-field changes).

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pub fn set_custom_material(&mut self, material: Option<Box<dyn CustomMaterial>>)

Set a custom material override. Pass None to clear.

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pub fn has_custom_material(&self) -> bool

Check if a custom material is active.

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pub fn upload_scene(&mut self, device: &Device, queue: &Queue, scene: &Scene)

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pub fn resize(&mut self, device: &Device, width: u32, height: u32)

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pub fn render_scene_pass( &self, device: &Device, queue: &Queue, view: &TextureView, encoder: &mut CommandEncoder, scene: &Scene, camera: &OrbitCamera, width: u32, height: u32, )

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