pub struct TextureCache {
pub textures: Vec<Texture>,
pub views: Vec<TextureView>,
pub default_white_view: TextureView,
pub default_normal_view: TextureView,
pub sampler: Sampler,
/* private fields */
}Fields§
§textures: Vec<Texture>§views: Vec<TextureView>§default_white_view: TextureView§default_normal_view: TextureView§sampler: SamplerImplementations§
Source§impl TextureCache
impl TextureCache
pub fn new(device: &Device, queue: &Queue) -> Self
Sourcepub fn upload_image(
&mut self,
device: &Device,
queue: &Queue,
image: &RgbaImage,
label: &str,
srgb: bool,
) -> usize
pub fn upload_image( &mut self, device: &Device, queue: &Queue, image: &RgbaImage, label: &str, srgb: bool, ) -> usize
Upload an image to the GPU, returns texture index
Sourcepub fn get_view(&self, index: Option<usize>) -> &TextureView
pub fn get_view(&self, index: Option<usize>) -> &TextureView
Get texture view by index, or default white texture if index is None
Sourcepub fn get_normal_view(&self, index: Option<usize>) -> &TextureView
pub fn get_normal_view(&self, index: Option<usize>) -> &TextureView
Get normal texture view by index, or default normal if None
Auto Trait Implementations§
impl !RefUnwindSafe for TextureCache
impl !UnwindSafe for TextureCache
impl Freeze for TextureCache
impl Send for TextureCache
impl Sync for TextureCache
impl Unpin for TextureCache
impl UnsafeUnpin for TextureCache
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