pub struct SceneNode {
pub name: String,
pub local_transform: Affine3A,
pub mesh_index: Option<usize>,
pub children: Vec<SceneNode>,
pub visible: bool,
}Expand description
A scene node with transform
Fields§
§name: String§local_transform: Affine3A§mesh_index: Option<usize>§children: Vec<SceneNode>§visible: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for SceneNode
impl RefUnwindSafe for SceneNode
impl Send for SceneNode
impl Sync for SceneNode
impl Unpin for SceneNode
impl UnsafeUnpin for SceneNode
impl UnwindSafe for SceneNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more