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Effect

Enum Effect 

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pub enum Effect {
    KnowledgeTransfer {
        from: String,
        to: String,
        claim: String,
        provenance: Option<String>,
        initial_confidence: Option<f64>,
    },
    RelationshipDelta {
        axis: String,
        from: String,
        to: String,
        delta: f64,
    },
    EmotionalEvent {
        target: String,
        emotion: String,
        intensity: f64,
    },
    MoodShift {
        target: String,
        axis: String,
        delta: f64,
    },
    NeedSatisfaction {
        target: String,
        need: String,
        amount: f64,
    },
    ValueShift {
        target: String,
        value: String,
        delta: f64,
    },
    PracticeExit {
        actor: String,
        reason: Option<String>,
    },
}
Expand description

An effect produced by a social interaction beat.

Effects are tagged with kind in serialized form and categorized into aggregate buckets on EncounterResult by EncounterResult::push_beat.

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KnowledgeTransfer

One character conveys a belief to another.

Fields

§from: String

The character transmitting the claim.

§to: String

The character receiving the claim.

§claim: String

The belief being transferred.

§provenance: Option<String>

Where the belief originated.

§initial_confidence: Option<f64>

Starting confidence level (0.0–1.0).

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RelationshipDelta

A shift along a relationship axis between two characters.

Fields

§axis: String

The relationship axis being modified (e.g. “trust”).

§from: String

The source character.

§to: String

The target character.

§delta: f64

Signed magnitude of the change.

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EmotionalEvent

An emotional response triggered in a character.

Fields

§target: String

The character experiencing the emotion.

§emotion: String

The emotion label (e.g. “joy”, “anger”).

§intensity: f64

How strongly the emotion is felt (0.0–1.0).

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MoodShift

A sustained shift in a character’s mood along some axis.

Fields

§target: String

The character whose mood shifts.

§axis: String

The mood axis being modified.

§delta: f64

Signed magnitude of the shift.

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NeedSatisfaction

Partial or full satisfaction of a character’s need.

Fields

§target: String

The character whose need is satisfied.

§need: String

The need being addressed (e.g. “belonging”).

§amount: f64

Amount of satisfaction granted.

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ValueShift

A nudge to a character’s value system.

Fields

§target: String

The character whose values shift.

§value: String

The value being modified (e.g. “honesty”).

§delta: f64

Signed magnitude of the shift.

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PracticeExit

An actor leaves the current practice.

Fields

§actor: String

The character exiting.

§reason: Option<String>

Why they are leaving.

Trait Implementations§

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impl Clone for Effect

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fn clone(&self) -> Effect

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Effect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Effect

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Effect

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fn eq(&self, other: &Effect) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Effect

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Effect

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,