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Runner

Struct Runner 

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pub struct Runner<S: CheckpointStore> { /* private fields */ }
Expand description

Runner - executes agents/graphs with abort, pause, and event streaming

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impl<S: CheckpointStore> Runner<S>

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pub fn new(checkpoint_store: Arc<S>) -> Self

Create a new runner

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pub fn execution_id(&self) -> &ExecutionId

Get the execution ID

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pub fn emitter(&self) -> &EventEmitter

Get the event emitter

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pub fn cancel(&self)

Cancel the run (abort signal)

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pub fn is_cancelled(&self) -> bool

Check if cancelled

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pub async fn pause(&self) -> Result<()>

Pause the run

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pub fn resume(&self)

Resume the run

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pub fn is_paused(&self) -> bool

Check if paused

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pub async fn save_checkpoint( &self, state: NodeState, node: Option<&str>, agent_name: Option<&str>, ) -> Result<Checkpoint>

Save checkpoint

§Arguments
  • state - The current node state to save
  • node - Optional current node name
  • agent_name - Optional agent name for restoration on resume
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pub async fn load_checkpoint(&self) -> Result<Option<Checkpoint>>

Load latest checkpoint

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pub async fn run_callable<A: Callable + ?Sized>( &mut self, callable: &A, input: &str, ) -> Result<String>

Run a callable with event streaming

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pub async fn run_graph( &mut self, graph: &CompiledGraph, input: &str, ) -> Result<NodeState>

Run a compiled graph with event streaming

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impl Runner<InMemoryCheckpointStore>

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pub fn default_new() -> Self

Create a new runner with in-memory checkpoint store

Auto Trait Implementations§

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impl<S> !Freeze for Runner<S>

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impl<S> !RefUnwindSafe for Runner<S>

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impl<S> Send for Runner<S>

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impl<S> Sync for Runner<S>

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impl<S> Unpin for Runner<S>

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impl<S> UnsafeUnpin for Runner<S>

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impl<S> !UnwindSafe for Runner<S>

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impl<T> Any for T
where T: 'static + ?Sized,

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