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StateGraph

Struct StateGraph 

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pub struct StateGraph {
    pub nodes: HashMap<String, DynNode>,
    pub edges: Vec<Edge>,
    pub conditional_edges: Vec<ConditionalEdge>,
    pub entry_point: Option<String>,
}
Expand description

StateGraph - fluent builder for creating DAGs

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§nodes: HashMap<String, DynNode>§edges: Vec<Edge>§conditional_edges: Vec<ConditionalEdge>§entry_point: Option<String>

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impl StateGraph

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pub fn new() -> Self

Create a new empty graph

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pub fn add_node<F, Fut>(self, name: impl Into<String>, func: F) -> Self
where F: Fn(NodeState) -> Fut + Send + Sync + 'static, Fut: Future<Output = Result<NodeState>> + Send + 'static,

Add a node with a function

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pub fn add_node_impl(self, node: impl Node + 'static) -> Self

Add a pre-built node

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pub fn add_edge(self, from: impl Into<String>, to: impl Into<String>) -> Self

Add a direct edge between two nodes

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pub fn add_edge_to_end(self, from: impl Into<String>) -> Self

Add an edge to END

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pub fn add_conditional_edge<F>(self, from: impl Into<String>, router: F) -> Self
where F: Fn(&str) -> EdgeTarget + Send + Sync + 'static,

Add a conditional edge with a router function

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pub fn set_entry_point(self, name: impl Into<String>) -> Self

Set the entry point node

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pub fn compile(self) -> Result<CompiledGraph>

Compile the graph for execution

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impl Default for StateGraph

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fn default() -> Self

Returns the “default value” for a type. Read more

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