Expand description
§Description
This crate provides an interface for spawning worker threads and checking if their work has finished and produced a result.
The primary struct is the Employer
, which can be used to
start new jobs and also holds the results of finished jobs.
§When should you use this?
This crate is designed for applications where you need to do some expensive task, but the main thread can carry on just fine without that task’s result. The most common domain for this type of problem is in asset loading. This crate allows you to start loading assets and then render/play/use them when they are finished loading.
§Example
use std::{thread, time::Duration};
use employer::*;
// Create a new `Employer`
// We give it a work function that will be run on each input
let employer = Employer::new(|i: i32| {
// Sleep to simulate a more complex computation
thread::sleep(Duration::from_millis(100));
2 * i + 1
});
// Start some jobs
employer.start(1);
employer.start(2);
employer.start(3);
// Each job should take about 100 ms, so if we check them
// immediately, they should still all be in progress
assert!(employer.get(&1).is_in_progress());
assert!(employer.get(&2).is_in_progress());
assert!(employer.get(&3).is_in_progress());
// Sleep the main thread to let the jobs finish
thread::sleep(Duration::from_millis(200));
// Check the results
assert_eq!(employer.get(&1).finished().unwrap(), 3);
assert_eq!(employer.get(&2).finished().unwrap(), 5);
assert_eq!(employer.get(&3).finished().unwrap(), 7);
Structs§
- Employer
- An interface for spawning worker threads and storing their results
- Input
Guard - A guard to the input of a job
- Output
Guard - A guard to the result of a finished job
Enums§
- Job
- The status of a job
Traits§
- JobDescription
- A description of a job