pub struct LuaTableExpr { /* private fields */ }Expand description
In Lua, tables are a fundamental data structure that can be used to represent arrays, objects,
and more. To facilitate parsing and handling of different table structures, we categorize tables
into three types: TableArrayExpr, TableObjectExpr, and TableEmptyExpr.
TableArrayExpr: Represents a table used as an array, where elements are indexed by integers.TableObjectExpr: Represents a table used as an object, where elements are indexed by strings or other keys.TableEmptyExpr: Represents an empty table with no elements.
This categorization helps in accurately parsing and processing Lua code by distinguishing between different uses of tables, thereby enabling more precise syntax analysis and manipulation.
Implementations§
Source§impl LuaTableExpr
impl LuaTableExpr
pub fn is_empty(&self) -> bool
pub fn is_array(&self) -> bool
pub fn is_object(&self) -> bool
pub fn get_fields(&self) -> LuaAstChildren<LuaTableField> ⓘ
Trait Implementations§
Source§impl Clone for LuaTableExpr
impl Clone for LuaTableExpr
Source§fn clone(&self) -> LuaTableExpr
fn clone(&self) -> LuaTableExpr
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LuaTableExpr
impl Debug for LuaTableExpr
Source§impl Hash for LuaTableExpr
impl Hash for LuaTableExpr
Source§impl LuaAstNode for LuaTableExpr
impl LuaAstNode for LuaTableExpr
fn syntax(&self) -> &LuaSyntaxNode
fn can_cast(kind: LuaSyntaxKind) -> boolwhere
Self: Sized,
fn cast(syntax: LuaSyntaxNode) -> Option<Self>where
Self: Sized,
fn child<N: LuaAstNode>(&self) -> Option<N>
fn token<N: LuaAstToken>(&self) -> Option<N>
fn token_by_kind(&self, kind: LuaTokenKind) -> Option<LuaGeneralToken>
fn tokens<N: LuaAstToken>(&self) -> LuaAstTokenChildren<N> ⓘ
fn children<N: LuaAstNode>(&self) -> LuaAstChildren<N> ⓘ
fn descendants<N: LuaAstNode>(&self) -> impl Iterator<Item = N>
fn walk_descendants<N: LuaAstNode>(&self) -> impl Iterator<Item = WalkEvent<N>>
fn ancestors<N: LuaAstNode>(&self) -> impl Iterator<Item = N>
fn get_position(&self) -> TextSize
fn get_range(&self) -> TextRange
fn get_syntax_id(&self) -> LuaSyntaxId
fn dump(&self)
Source§impl LuaCommentOwner for LuaTableExpr
impl LuaCommentOwner for LuaTableExpr
fn get_comments(&self) -> Vec<LuaComment>
Source§impl PartialEq for LuaTableExpr
impl PartialEq for LuaTableExpr
impl Eq for LuaTableExpr
impl StructuralPartialEq for LuaTableExpr
Auto Trait Implementations§
impl Freeze for LuaTableExpr
impl !RefUnwindSafe for LuaTableExpr
impl !Send for LuaTableExpr
impl !Sync for LuaTableExpr
impl Unpin for LuaTableExpr
impl !UnwindSafe for LuaTableExpr
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)