Crate emerald

source ·

Re-exports

pub use serde;
pub use serde_json;
pub use toml;
pub use rapier2d::crossbeam;
pub use rapier2d::na as nalgebra;
pub use rapier2d::parry;
pub use gamepad;
pub use crate::assets::*;
pub use crate::colors::*;
pub use crate::core::*;
pub use crate::input::*;
pub use crate::rendering::*;
pub use crate::types::*;
pub use crate::world::physics::*;
pub use crate::world::*;
pub use audio::*;
pub use logging::*;

Modules

Structs

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.
A structure responsible for building a new collider.
The unique identifier of a collider added to a collider set.
Pairwise filtering using bit masks.
A rigid body.
A builder for rigid-bodies.
The unique handle of a rigid body added to a RigidBodySet.

Enums

Describes the appearance of the mouse cursor.

Functions

Type Definitions

A ray that can be cast against colliders.
A stack-allocated, 2-dimensional column vector.