Re-exports

pub use glam;
pub use rapier2d;
pub use rapier2d::crossbeam;
pub use rapier2d::na as nalgebra;
pub use rapier2d::parry;
pub use nanoserde;
pub use quad_rand as rand;
pub use gamepad;
pub use crate::assets::*;
pub use crate::colors::*;
pub use crate::core::*;
pub use crate::input::*;
pub use crate::rendering::*;
pub use crate::types::*;
pub use crate::world::*;
pub use audio::*;
pub use logging::*;
pub use crate::world::physics::*;

Modules

Structs

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.

A structure responsible for building a new collider.

The unique identifier of a collider added to a collider set.

Lightweight unique ID, or handle, of an entity

Pairwise filtering using bit masks.

A rigid body.

A builder for rigid-bodies.

The unique handle of a rigid body added to a RigidBodySet.

Enums

Functions

Type Definitions

A ray that can be cast against colliders.

A stack-allocated, 2-dimensional column vector.