pub struct CommittedScene {
pub scene: Scene,
}
Fields§
§scene: Scene
Implementations§
Trait Implementations§
impl Sync for CommittedScene
Auto Trait Implementations§
impl Freeze for CommittedScene
impl RefUnwindSafe for CommittedScene
impl !Send for CommittedScene
impl Unpin for CommittedScene
impl UnwindSafe for CommittedScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more