Struct embree4_rs::Scene
source · pub struct Scene<'a> { /* private fields */ }
Implementations§
source§impl<'a> Scene<'a>
impl<'a> Scene<'a>
sourcepub fn try_new(device: &'a Device, options: SceneOptions) -> Result<Self>
pub fn try_new(device: &'a Device, options: SceneOptions) -> Result<Self>
Constructs a new Scene
instance from the given options.
Arguments
device
- A reference to theDevice
instance.options
- The options for creating the scene.
Returns
A Result
containing the Scene
instance if successful, or an error if an error occurred.
Example
use embree4_rs::*;
use embree4_sys::*;
let device = Device::try_new(None).unwrap();
let options = SceneOptions {
build_quality: RTCBuildQuality::HIGH,
flags: RTCSceneFlags::COMPACT | RTCSceneFlags::ROBUST,
};
let scene = Scene::try_new(&device, options).unwrap();
Examples found in repository?
examples/triangle_mesh.rs (line 8)
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fn main() -> Result<()> {
let config = Some("verbose=1");
let device = Device::try_new(config)?;
let scene = Scene::try_new(&device, Default::default())?;
// Construct a quad from two triangles:
// 3--2
// | /|
// |/ |
// 0--1
let vertices = [
(-1.0, -1.0, 0.0),
(1.0, -1.0, 0.0),
(1.0, 1.0, 0.0),
(-1.0, 1.0, 0.0),
];
let indices = [(0, 1, 2), (2, 3, 0)];
let tri_mesh = TriangleMeshGeometry::try_new(&device, &vertices, &indices)?;
scene.attach_geometry(&tri_mesh)?;
let _scene = scene.commit();
Ok(())
}
sourcepub fn set_build_quality(&self, quality: RTCBuildQuality) -> Result<()>
pub fn set_build_quality(&self, quality: RTCBuildQuality) -> Result<()>
sourcepub fn set_flags(&self, flags: RTCSceneFlags) -> Result<()>
pub fn set_flags(&self, flags: RTCSceneFlags) -> Result<()>
sourcepub fn attach_geometry(&self, geometry: &impl Geometry) -> Result<u32>
pub fn attach_geometry(&self, geometry: &impl Geometry) -> Result<u32>
Attaches the given geometry to the scene.
Arguments
geometry
- A reference to theGeometry
instance to attach.
Returns
- A
Result
containing the geometry ID if successful, or an error if an error occurred.
Examples found in repository?
examples/triangle_mesh.rs (line 25)
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fn main() -> Result<()> {
let config = Some("verbose=1");
let device = Device::try_new(config)?;
let scene = Scene::try_new(&device, Default::default())?;
// Construct a quad from two triangles:
// 3--2
// | /|
// |/ |
// 0--1
let vertices = [
(-1.0, -1.0, 0.0),
(1.0, -1.0, 0.0),
(1.0, 1.0, 0.0),
(-1.0, 1.0, 0.0),
];
let indices = [(0, 1, 2), (2, 3, 0)];
let tri_mesh = TriangleMeshGeometry::try_new(&device, &vertices, &indices)?;
scene.attach_geometry(&tri_mesh)?;
let _scene = scene.commit();
Ok(())
}
sourcepub fn commit(&self) -> Result<CommittedScene<'_>>
pub fn commit(&self) -> Result<CommittedScene<'_>>
Commits the scene.
Returns
A Result
containing the CommittedScene
instance if successful, or an error if an error occurred.
Example
use embree4_rs::*;
use embree4_sys::*;
let device = Device::try_new(None).unwrap();
let options = Default::default();
let scene = Scene::try_new(&device, options).unwrap();
let scene = scene.commit().unwrap();
Examples found in repository?
examples/triangle_mesh.rs (line 27)
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fn main() -> Result<()> {
let config = Some("verbose=1");
let device = Device::try_new(config)?;
let scene = Scene::try_new(&device, Default::default())?;
// Construct a quad from two triangles:
// 3--2
// | /|
// |/ |
// 0--1
let vertices = [
(-1.0, -1.0, 0.0),
(1.0, -1.0, 0.0),
(1.0, 1.0, 0.0),
(-1.0, 1.0, 0.0),
];
let indices = [(0, 1, 2), (2, 3, 0)];
let tri_mesh = TriangleMeshGeometry::try_new(&device, &vertices, &indices)?;
scene.attach_geometry(&tri_mesh)?;
let _scene = scene.commit();
Ok(())
}
Trait Implementations§
Auto Trait Implementations§
impl<'a> RefUnwindSafe for Scene<'a>
impl<'a> !Send for Scene<'a>
impl<'a> !Sync for Scene<'a>
impl<'a> Unpin for Scene<'a>
impl<'a> UnwindSafe for Scene<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more