Struct embree4_rs::Scene

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pub struct Scene<'a> { /* private fields */ }

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impl<'a> Scene<'a>

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pub fn try_new(device: &'a Device, options: SceneOptions) -> Result<Self>

Constructs a new Scene instance from the given options.

Arguments
  • device - A reference to the Device instance.
  • options - The options for creating the scene.
Returns

A Result containing the Scene instance if successful, or an error if an error occurred.

Example
use embree4_rs::*;
use embree4_sys::*;

let device = Device::try_new(None).unwrap();
let options = SceneOptions {
    build_quality: RTCBuildQuality::HIGH,
    flags: RTCSceneFlags::COMPACT | RTCSceneFlags::ROBUST,
};
let scene = Scene::try_new(&device, options).unwrap();
Examples found in repository?
examples/triangle_mesh.rs (line 8)
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fn main() -> Result<()> {
    let config = Some("verbose=1");
    let device = Device::try_new(config)?;
    let scene = Scene::try_new(&device, Default::default())?;

    // Construct a quad from two triangles:
    // 3--2
    // | /|
    // |/ |
    // 0--1

    let vertices = [
        (-1.0, -1.0, 0.0),
        (1.0, -1.0, 0.0),
        (1.0, 1.0, 0.0),
        (-1.0, 1.0, 0.0),
    ];
    let indices = [(0, 1, 2), (2, 3, 0)];

    let tri_mesh = TriangleMeshGeometry::try_new(&device, &vertices, &indices)?;
    scene.attach_geometry(&tri_mesh)?;

    let _scene = scene.commit();

    Ok(())
}
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pub fn set_build_quality(&self, quality: RTCBuildQuality) -> Result<()>

Sets the build quality of the scene.

Arguments
  • quality - The build quality to set.
Returns

A Result indicating success or failure.

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pub fn set_flags(&self, flags: RTCSceneFlags) -> Result<()>

Sets the flags of the scene.

Arguments
  • flags - The flags to set.
Returns

A Result indicating success or failure.

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pub fn attach_geometry(&self, geometry: &impl Geometry) -> Result<u32>

Attaches the given geometry to the scene.

Arguments
  • geometry - A reference to the Geometry instance to attach.
Returns
  • A Result containing the geometry ID if successful, or an error if an error occurred.
Examples found in repository?
examples/triangle_mesh.rs (line 25)
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fn main() -> Result<()> {
    let config = Some("verbose=1");
    let device = Device::try_new(config)?;
    let scene = Scene::try_new(&device, Default::default())?;

    // Construct a quad from two triangles:
    // 3--2
    // | /|
    // |/ |
    // 0--1

    let vertices = [
        (-1.0, -1.0, 0.0),
        (1.0, -1.0, 0.0),
        (1.0, 1.0, 0.0),
        (-1.0, 1.0, 0.0),
    ];
    let indices = [(0, 1, 2), (2, 3, 0)];

    let tri_mesh = TriangleMeshGeometry::try_new(&device, &vertices, &indices)?;
    scene.attach_geometry(&tri_mesh)?;

    let _scene = scene.commit();

    Ok(())
}
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pub fn commit(&self) -> Result<CommittedScene<'_>>

Commits the scene.

Returns

A Result containing the CommittedScene instance if successful, or an error if an error occurred.

Example
use embree4_rs::*;
use embree4_sys::*;

let device = Device::try_new(None).unwrap();
let options = Default::default();
let scene = Scene::try_new(&device, options).unwrap();
let scene = scene.commit().unwrap();
Examples found in repository?
examples/triangle_mesh.rs (line 27)
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fn main() -> Result<()> {
    let config = Some("verbose=1");
    let device = Device::try_new(config)?;
    let scene = Scene::try_new(&device, Default::default())?;

    // Construct a quad from two triangles:
    // 3--2
    // | /|
    // |/ |
    // 0--1

    let vertices = [
        (-1.0, -1.0, 0.0),
        (1.0, -1.0, 0.0),
        (1.0, 1.0, 0.0),
        (-1.0, 1.0, 0.0),
    ];
    let indices = [(0, 1, 2), (2, 3, 0)];

    let tri_mesh = TriangleMeshGeometry::try_new(&device, &vertices, &indices)?;
    scene.attach_geometry(&tri_mesh)?;

    let _scene = scene.commit();

    Ok(())
}

Trait Implementations§

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impl<'a> Drop for Scene<'a>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'a> RefUnwindSafe for Scene<'a>

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impl<'a> !Send for Scene<'a>

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impl<'a> !Sync for Scene<'a>

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impl<'a> Unpin for Scene<'a>

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impl<'a> UnwindSafe for Scene<'a>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.