pub struct TriangleMesh<'a> {
pub vertex_buffer: Buffer<'a, Vector4<f32>>,
pub index_buffer: Buffer<'a, Vector3<u32>>,
/* private fields */
}
Fields§
§vertex_buffer: Buffer<'a, Vector4<f32>>
§index_buffer: Buffer<'a, Vector3<u32>>
Implementations§
Source§impl<'a> TriangleMesh<'a>
impl<'a> TriangleMesh<'a>
pub fn unanimated( device: &'a Device, num_tris: usize, num_verts: usize, ) -> TriangleMesh<'a>
Trait Implementations§
impl<'a> Sync for TriangleMesh<'a>
Auto Trait Implementations§
impl<'a> Freeze for TriangleMesh<'a>
impl<'a> RefUnwindSafe for TriangleMesh<'a>
impl<'a> !Send for TriangleMesh<'a>
impl<'a> Unpin for TriangleMesh<'a>
impl<'a> UnwindSafe for TriangleMesh<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more