pub struct Contents {
pub reach: Vec2,
}Expand description
What an entity draws with, so far as coverage is concerned.
A material decides color and is invisible to this calculation; what matters here is only how far the result lands from the geometry that produced it. A blur carries color outward, a dilation does, an erosion does not, and a solid color does not – so this is a distance rather than a paint.
Fields§
§reach: Vec2How far color lands outside the geometry, in device pixels, per axis.
Implementations§
Trait Implementations§
impl Copy for Contents
impl StructuralPartialEq for Contents
Auto Trait Implementations§
impl Freeze for Contents
impl RefUnwindSafe for Contents
impl Send for Contents
impl Sync for Contents
impl Unpin for Contents
impl UnsafeUnpin for Contents
impl UnwindSafe for Contents
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more