pub struct Icon<R>where
R: Renderer,{ /* private fields */ }
Implementations§
Source§impl<R> Icon<R>where
R: Renderer,
impl<R> Icon<R>where
R: Renderer,
pub fn new(kind: IconKind) -> Self
pub fn color(self, color: impl Into<R::Color>) -> Self
pub fn background(self, background: impl Into<R::Color>) -> Self
pub fn invert(self) -> Self
pub fn size(self, size: impl Into<Length>) -> Self
pub fn do_invert(self, invert: bool) -> Self
Trait Implementations§
Source§impl<Message, R, E, S> Widget<Message, R, E, S> for Icon<R>
impl<Message, R, E, S> Widget<Message, R, E, S> for Icon<R>
fn id(&self) -> Option<ElId>
fn tree_ids(&self) -> Vec<ElId>
fn size(&self) -> Size<Length>
fn layout( &self, _ctx: &mut UiCtx<Message>, _state: &mut StateNode, _styler: &S, limits: &Limits, _viewport: &Viewport, ) -> LayoutNode
fn draw( &self, _ctx: &mut UiCtx<Message>, _state: &mut StateNode, renderer: &mut R, _styler: &S, layout: Layout<'_>, )
fn position(&self) -> Position
fn on_event( &mut self, ctx: &mut UiCtx<Message>, event: E, state: &mut StateNode, ) -> EventResponse<E>
fn state_tag(&self) -> StateTag
fn state(&self) -> State
fn state_children(&self) -> Vec<StateNode>
impl<R> Copy for Icon<R>
Auto Trait Implementations§
impl<R> Freeze for Icon<R>
impl<R> RefUnwindSafe for Icon<R>
impl<R> Send for Icon<R>
impl<R> Sync for Icon<R>
impl<R> Unpin for Icon<R>
impl<R> UnwindSafe for Icon<R>
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