SnakeGame

Struct SnakeGame 

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pub struct SnakeGame<const MAX_SNAKE_SIZE: usize, T: PixelColor, RNG: RngCore> { /* private fields */ }

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impl<const MAX_SIZE: usize, T: PixelColor, RNG: RngCore> SnakeGame<MAX_SIZE, T, RNG>

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pub fn new( size_x: u8, size_y: u8, scale_x: u8, scale_y: u8, rand_source: RNG, snake_color: T, food_color: T, food_lifetime: u8, ) -> Self

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pub fn set_direction(&mut self, direction: Direction)

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pub fn draw<D>(&mut self, target: &mut D)
where D: DrawTarget<Color = T>,

Auto Trait Implementations§

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impl<const MAX_SNAKE_SIZE: usize, T, RNG> Freeze for SnakeGame<MAX_SNAKE_SIZE, T, RNG>
where RNG: Freeze, T: Freeze,

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impl<const MAX_SNAKE_SIZE: usize, T, RNG> RefUnwindSafe for SnakeGame<MAX_SNAKE_SIZE, T, RNG>

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impl<const MAX_SNAKE_SIZE: usize, T, RNG> Send for SnakeGame<MAX_SNAKE_SIZE, T, RNG>
where RNG: Send, T: Send,

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impl<const MAX_SNAKE_SIZE: usize, T, RNG> Sync for SnakeGame<MAX_SNAKE_SIZE, T, RNG>
where RNG: Sync, T: Sync,

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impl<const MAX_SNAKE_SIZE: usize, T, RNG> Unpin for SnakeGame<MAX_SNAKE_SIZE, T, RNG>
where RNG: Unpin, T: Unpin,

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impl<const MAX_SNAKE_SIZE: usize, T, RNG> UnwindSafe for SnakeGame<MAX_SNAKE_SIZE, T, RNG>
where RNG: UnwindSafe, T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: Cast<Dst>,

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where Src: Cast<Dst>,

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