pub struct ScreenStack<const N: usize> { /* private fields */ }Implementations§
Source§impl<const N: usize> ScreenStack<N>
impl<const N: usize> ScreenStack<N>
pub const fn new() -> Self
pub fn with_root(root: ScreenId) -> Result<Self, ScreenStackError>
pub fn with_root_lifecycle<const M: usize>( root: ScreenId, events: &mut Vec<ScreenLifecycleEvent, M>, ) -> Result<Self, ScreenStackError>
pub fn push(&mut self, id: ScreenId) -> Result<(), ScreenStackError>
pub fn pop(&mut self) -> Result<ScreenId, ScreenStackError>
pub fn replace(&mut self, id: ScreenId) -> Result<(), ScreenStackError>
pub fn clear_to(&mut self, id: ScreenId) -> Result<(), ScreenStackError>
pub fn apply(&mut self, command: ScreenCommand) -> Result<(), ScreenStackError>
pub fn apply_lifecycle<const M: usize>( &mut self, command: ScreenCommand, events: &mut Vec<ScreenLifecycleEvent, M>, ) -> Result<ScreenTransition, ScreenStackError>
pub fn current(&self) -> Option<ScreenId>
pub fn as_slice(&self) -> &[ScreenId]
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
Trait Implementations§
Auto Trait Implementations§
impl<const N: usize> Freeze for ScreenStack<N>
impl<const N: usize> RefUnwindSafe for ScreenStack<N>
impl<const N: usize> Send for ScreenStack<N>
impl<const N: usize> Sync for ScreenStack<N>
impl<const N: usize> Unpin for ScreenStack<N>
impl<const N: usize> UnsafeUnpin for ScreenStack<N>
impl<const N: usize> UnwindSafe for ScreenStack<N>
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