pub struct CardStory<'a> { /* private fields */ }Implementations§
Source§impl<'a> CardStory<'a>
impl<'a> CardStory<'a>
pub fn new(cards: &'a [WidgetId], transition: TimelineMotionPreset) -> Self
pub fn with_slide_px(self, slide_px: i32) -> Self
pub const fn state(&self) -> &CardDeckState
pub fn current_widget(&self) -> Option<WidgetId>
pub fn apply<'g, const NODES: usize, const EVENTS: usize, const DIRTY: usize>( &self, gui: &mut GuiContext<'g, NODES, EVENTS, DIRTY>, ) -> Result<(), GuiError>
pub fn next(&mut self) -> Option<CardStoryTransition>
pub fn prev(&mut self) -> Option<CardStoryTransition>
pub fn jump_to(&mut self, index: usize) -> Option<CardStoryTransition>
Trait Implementations§
impl<'a> Copy for CardStory<'a>
impl<'a> Eq for CardStory<'a>
Source§impl<'a> PartialEq for CardStory<'a>
impl<'a> PartialEq for CardStory<'a>
impl<'a> StructuralPartialEq for CardStory<'a>
Auto Trait Implementations§
impl<'a> Freeze for CardStory<'a>
impl<'a> RefUnwindSafe for CardStory<'a>
impl<'a> Send for CardStory<'a>
impl<'a> Sync for CardStory<'a>
impl<'a> Unpin for CardStory<'a>
impl<'a> UnsafeUnpin for CardStory<'a>
impl<'a> UnwindSafe for CardStory<'a>
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