Struct embedded_graphics::primitives::rectangle::Rectangle[][src]

pub struct Rectangle {
    pub top_left: Point,
    pub size: Size,
}
Expand description

Rectangle primitive

Examples

Create some rectangles with different styles

use embedded_graphics::{
    pixelcolor::Rgb565, prelude::*, primitives::{Rectangle, PrimitiveStyleBuilder},
};

// Rectangle with red 3 pixel wide stroke and green fill with the top left corner at (30, 20) and
// a size of (10, 15)
let style = PrimitiveStyleBuilder::new()
    .stroke_color(Rgb565::RED)
    .stroke_width(3)
    .fill_color(Rgb565::GREEN)
    .build();

Rectangle::new(Point::new(30, 20), Size::new(10, 15))
    .into_styled(style)
    .draw(&mut display)?;

// Rectangle with translation applied
Rectangle::new(Point::new(30, 20), Size::new(10, 15))
    .translate(Point::new(-20, -10))
    .into_styled(style)
    .draw(&mut display)?;

Fields

top_left: Point

Top left point of the rectangle.

size: Size

Size of the rectangle.

Implementations

Creates a new rectangle from the top left point and the size.

Creates a new rectangle from two corners.

Creates a new rectangle from the center point and the size.

For rectangles with even width and/or height the top left corner doesn’t align with the pixel grid. Because of this the coordinates of the top left corner will be rounded up to the nearest integer coordinate.

Returns a zero sized rectangle.

Returns the center of this rectangle.

For rectangles with even width and/or height the returned value is rounded down to the nearest integer coordinate.

Returns the bottom right corner of this rectangle.

Because the smallest rectangle that can be represented by its corners has a size of 1 x 1 pixels, this function returns None if the width or height of the rectangle is zero.

Return whether the rectangle contains a given point.

Returns a new Rectangle containing the intersection of self and other.

If no intersection is present, this method will return a zero sized rectangle.

Examples

Intersection

This example draws two rectangles to a mock display using the . character, along with their intersection shown with # characters.

use embedded_graphics::{
    mock_display::MockDisplay, pixelcolor::BinaryColor, prelude::*,
    primitives::{Rectangle, PrimitiveStyle},
};

let mut display = MockDisplay::new();

let rect1 = Rectangle::new(Point::zero(), Size::new(7, 8));
let rect2 = Rectangle::new(Point::new(2, 3), Size::new(10, 7));

let intersection = rect1.intersection(&rect2);

rect1
    .into_styled(PrimitiveStyle::with_stroke(BinaryColor::Off, 1))
    .draw(&mut display)?;

rect2
    .into_styled(PrimitiveStyle::with_stroke(BinaryColor::Off, 1))
    .draw(&mut display)?;

intersection
    .into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1))
    .draw(&mut display)?;

display.assert_pattern(&[
    ".......     ",
    ".     .     ",
    ".     .     ",
    ". #####.....",
    ". #   #    .",
    ". #   #    .",
    ". #   #    .",
    "..#####    .",
    "  .        .",
    "  ..........",
]);

No intersection

This example creates two rectangles with no intersection between them. In this case, intersection returns a zero-sized rectangle.

use embedded_graphics::{prelude::*, primitives::{Rectangle, PrimitiveStyle}};

let rect1 = Rectangle::new(Point::zero(), Size::new(7, 8));
let rect2 = Rectangle::new(Point::new(10, 15), Size::new(10, 7));

let intersection = rect1.intersection(&rect2);

assert!(intersection.is_zero_sized());

Returns a resized copy of this rectangle.

The rectangle is resized relative to the given anchor point.

Examples

use embedded_graphics::{
    prelude::*,
    primitives::rectangle::Rectangle,
    geometry::AnchorPoint,
};

let rect = Rectangle::new(Point::new(20, 20), Size::new(10, 20));
let resized = rect.resized(Size::new(20, 10), AnchorPoint::Center);

assert_eq!(
    resized,
    Rectangle::new(Point::new(15, 25), Size::new(20, 10))
);

Offset the rectangle by a given value.

Negative values will shrink the rectangle.

Returns an anchor point.

Examples

use embedded_graphics::{
    prelude::*,
    primitives::rectangle::Rectangle,
    geometry::AnchorPoint,
};

let mut rect = Rectangle::new(Point::new(20, 20), Size::new(11, 21));

assert_eq!(rect.anchor_point(AnchorPoint::TopLeft), Point::new(20, 20));
assert_eq!(
    rect.anchor_point(AnchorPoint::BottomCenter),
    Point::new(25, 40)
);

Returns the range of Y coordinates in this rectangle.

Examples

use embedded_graphics::{prelude::*, primitives::Rectangle};

let rect = Rectangle::new(Point::new(10, 20), Size::new(3, 4));
assert_eq!(rect.rows(), 20..24);

By combining this method with columns it is possible to iterate over all pixels inside the rectangle. This can be more flexible than using the points iterator, for example, if a different iteration order is required or some operations should be called once per row.

use embedded_graphics::{prelude::*, primitives::Rectangle};

let rect = Rectangle::new(Point::new(10, 20), Size::new(3, 4));

// Iterate over the y coordinates of the rows in reverse order.
for y in rect.rows().rev() {
    for x in rect.columns() {
        // use x, y coordinates
    }
}

Returns the range of X coordinates in this rectangle.

Examples

use embedded_graphics::{prelude::*, primitives::Rectangle};

let rect = Rectangle::new(Point::new(10, 20), Size::new(3, 4));

assert_eq!(rect.columns(), 10..13);

By combining this method with rows it is possible to iterator over all pixels inside the rectangle. This can be more flexible than using the points iterator, for example, if a different iteration order is required or some operations should be called once per row.

use embedded_graphics::{prelude::*, primitives::Rectangle};

let rect = Rectangle::new(Point::new(10, 20), Size::new(3, 4));

// Iterate over all points starting from the top right corner and advancing downwards.
for x in rect.columns().rev() {
    for y in rect.rows() {
        // use x, y coordinates
    }
}

Returns true is the rectangle is zero sized.

A rectangle is zero sized if the width or height are zero.

Examples

use embedded_graphics::{prelude::*, primitives::Rectangle};

let rect = Rectangle::new(Point::new(10, 20), Size::new(10, 20));
assert_eq!(rect.is_zero_sized(), false);

let rect = Rectangle::new(Point::new(10, 20), Size::zero());
assert_eq!(rect.is_zero_sized(), true);

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns true if the given point is inside the shape.

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Returns the bounding box.

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Offsets the outline of the shape. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Iterator over all points inside the primitive.

Returns an iterator over all points inside the primitive.

Converts this primitive into a Styled.

Returns the bounding box using the given style.

Color type.

Output type.

Draws the primitive using the given style.

Translate the rect from its current position to a new position by (x, y) pixels, returning a new Rectangle. For a mutating transform, see translate_mut.

let rect = Rectangle::new(Point::new(5, 10), Size::new(10, 10));
let moved = rect.translate(Point::new(10, 10));

assert_eq!(moved.top_left, Point::new(15, 20));
assert_eq!(moved.size, Size::new(10, 10));

Translate the rect from its current position to a new position by (x, y) pixels.

let mut rect = Rectangle::new(Point::new(5, 10), Size::new(10, 10));
rect.translate_mut(Point::new(10, 10));

assert_eq!(rect.top_left, Point::new(15, 20));
assert_eq!(rect.size, Size::new(10, 10));

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Casts the value.

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Casts the value.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Casts the value.

Should always be Self

Casts the value.

Performance hack: Clone doesn’t get inlined for Copy types in debug mode, so make it inline anyway.

Tests if Self the same as the type T Read more

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Casts the value.

Casts the value.