[−][src]Struct embedded_graphics::primitives::sector::Sector
Sector primitive
Examples
Create some sectors with different styles
use embedded_graphics::{ pixelcolor::Rgb565, prelude::*, primitives::Sector, style::{PrimitiveStyle, PrimitiveStyleBuilder}, }; // Sector with 1 pixel wide white stroke with top-left point at (10, 20) with a diameter of 30 Sector::new(Point::new(10, 20), 30, 0.0.deg(), 90.0.deg()) .into_styled(PrimitiveStyle::with_stroke(Rgb565::WHITE, 1)) .draw(&mut display)?; // Sector with styled stroke and fill with top-left point at (10, 20) with a diameter of 30 let style = PrimitiveStyleBuilder::new() .stroke_color(Rgb565::RED) .stroke_width(3) .fill_color(Rgb565::GREEN) .build(); Sector::new(Point::new(10, 20), 30, 180.0.deg(), -90.0.deg()) .into_styled(style) .draw(&mut display)?; // Sector with blue fill and no stroke with a translation applied Sector::new(Point::new(10, 20), 30, 0.0.deg(), 90.0.deg()) .translate(Point::new(15, 5)) .into_styled(PrimitiveStyle::with_fill(Rgb565::BLUE)) .draw(&mut display)?;
Fields
top_left: Point
Top-left point of the bounding-box of the circle supporting the sector
diameter: u32
Diameter of the circle supporting the sector
angle_start: Angle
Angle at which the sector starts
angle_sweep: Angle
Angle defining the sector sweep starting at angle_start
Implementations
impl Sector
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pub const fn new(
top_left: Point,
diameter: u32,
angle_start: Angle,
angle_sweep: Angle
) -> Self
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top_left: Point,
diameter: u32,
angle_start: Angle,
angle_sweep: Angle
) -> Self
Create a new sector delimited with a top-left point with a specific diameter and start and sweep angles
pub fn with_center(
center: Point,
diameter: u32,
angle_start: Angle,
angle_sweep: Angle
) -> Self
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center: Point,
diameter: u32,
angle_start: Angle,
angle_sweep: Angle
) -> Self
Create a new sector centered around a given point with a specific diameter and start and sweep angles
pub fn from_circle(
circle: Circle,
angle_start: Angle,
angle_sweep: Angle
) -> Self
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circle: Circle,
angle_start: Angle,
angle_sweep: Angle
) -> Self
Creates an arc based on a circle.
The resulting sector will match the top_left
and diameter
of the base circle.
pub fn to_circle(&self) -> Circle
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Returns a circle with the same top_left
and diameter
as this sector.
pub fn center(&self) -> Point
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Return the center point of the sector
Trait Implementations
impl Clone for Sector
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impl ContainsPoint for Sector
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impl Copy for Sector
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impl Debug for Sector
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impl Dimensions for Sector
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pub fn bounding_box(&self) -> Rectangle
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impl OffsetOutline for Sector
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impl PartialEq<Sector> for Sector
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impl PartialOrd<Sector> for Sector
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pub fn partial_cmp(&self, other: &Sector) -> Option<Ordering>
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pub fn lt(&self, other: &Sector) -> bool
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pub fn le(&self, other: &Sector) -> bool
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pub fn gt(&self, other: &Sector) -> bool
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pub fn ge(&self, other: &Sector) -> bool
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impl PointsIter for Sector
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type Iter = Points
Iterator over all points inside the primitive.
pub fn points(&self) -> Self::Iter
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impl Primitive for Sector
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pub fn into_styled<C>(
self,
style: PrimitiveStyle<C>
) -> Styled<Self, PrimitiveStyle<C>> where
C: PixelColor,
Self: Sized,
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self,
style: PrimitiveStyle<C>
) -> Styled<Self, PrimitiveStyle<C>> where
C: PixelColor,
Self: Sized,
impl StructuralPartialEq for Sector
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impl Transform for Sector
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pub fn translate(&self, by: Point) -> Self
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Translate the sector from its current position to a new position by (x, y) pixels,
returning a new Sector
. For a mutating transform, see translate_mut
.
let sector = Sector::new(Point::new(5, 10), 10, 0.0.deg(), 90.0.deg()); let moved = sector.translate(Point::new(10, 10)); assert_eq!(moved.top_left, Point::new(15, 20));
pub fn translate_mut(&mut self, by: Point) -> &mut Self
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Translate the sector from its current position to a new position by (x, y) pixels.
let mut sector = Sector::new(Point::new(5, 10), 10, 0.0.deg(), 90.0.deg()); sector.translate_mut(Point::new(10, 10)); assert_eq!(sector.top_left, Point::new(15, 20));
Auto Trait Implementations
impl RefUnwindSafe for Sector
impl Send for Sector
impl Sync for Sector
impl Unpin for Sector
impl UnwindSafe for Sector
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<Src, Dst> LosslessTryInto<Dst> for Src where
Dst: LosslessTryFrom<Src>,
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Dst: LosslessTryFrom<Src>,
pub fn lossless_try_into(self) -> Option<Dst>
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impl<Src, Dst> LossyInto<Dst> for Src where
Dst: LossyFrom<Src>,
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Dst: LossyFrom<Src>,
pub fn lossy_into(self) -> Dst
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impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,