Struct embedded_graphics::primitives::triangle::Triangle
source · pub struct Triangle<C: PixelColor> {
pub p1: Coord,
pub p2: Coord,
pub p3: Coord,
pub style: Style<C>,
}Expand description
Triangle primitive
§Examples
The macro examples make for more concise code.
§Create some triangles with different styles
use embedded_graphics::prelude::*;
use embedded_graphics::primitives::Triangle;
// Default triangle with no styling
let t1 = Triangle::new(Coord::new(10, 20), Coord::new(30, 40), Coord::new(50, 60));
// Triangle with styled stroke from (50, 20) to (60, 35)
let t2 = Triangle::new(Coord::new(50, 20), Coord::new(60, 35), Coord::new(70, 80))
.stroke(Some(5u8));
// Triangle with translation applied
let t3 = Triangle::new(Coord::new(50, 20), Coord::new(60, 35), Coord::new(70, 80))
.translate(Coord::new(65, 35));
display.draw(t1);
display.draw(t2);
display.draw(t3);Fields§
§p1: CoordFirst point of the triangle
p2: CoordSecond point of the triangle
p3: CoordThird point of the triangle
style: Style<C>Object style
Implementations§
Trait Implementations§
source§impl<C> Dimensions for Triangle<C>where
C: PixelColor,
impl<C> Dimensions for Triangle<C>where
C: PixelColor,
source§impl<'a, C> IntoIterator for &'a Triangle<C>where
C: PixelColor,
impl<'a, C> IntoIterator for &'a Triangle<C>where
C: PixelColor,
source§impl<C> IntoIterator for Triangle<C>where
C: PixelColor,
impl<C> IntoIterator for Triangle<C>where
C: PixelColor,
source§impl<C> Transform for Triangle<C>where
C: PixelColor,
impl<C> Transform for Triangle<C>where
C: PixelColor,
source§fn translate(&self, by: Coord) -> Self
fn translate(&self, by: Coord) -> Self
Translate the triangle from its current position to a new position by (x, y) pixels,
returning a new Triangle. For a mutating transform, see translate_mut.
let tri = Triangle::new(Coord::new(5, 10), Coord::new(15, 20), Coord::new(8, 15))
let moved = tri.translate(Coord::new(10, 10));
assert_eq!(moved.p1, Coord::new(15, 20));
assert_eq!(moved.p2, Coord::new(25, 30));
assert_eq!(moved.p3, Coord::new(18, 25));source§fn translate_mut(&mut self, by: Coord) -> &mut Self
fn translate_mut(&mut self, by: Coord) -> &mut Self
Translate the triangle from its current position to a new position by (x, y) pixels.
let mut tri = Triangle::new(Coord::new(5, 10), Coord::new(15, 20), Coord::new(10, 15))
tri.translate_mut(Coord::new(10, 10));
assert_eq!(tri.p1, Coord::new(15, 20));
assert_eq!(tri.p2, Coord::new(25, 30));
assert_eq!(tri.p3, Coord::new(20, 25));source§impl<C> WithStyle<C> for Triangle<C>where
C: PixelColor,
impl<C> WithStyle<C> for Triangle<C>where
C: PixelColor,
source§fn stroke_width(self, width: u8) -> Self
fn stroke_width(self, width: u8) -> Self
Set the stroke width for the object Read more
impl<C: Copy + PixelColor> Copy for Triangle<C>
impl<C> Drawable for Triangle<C>where
C: PixelColor,
impl<C> Primitive for Triangle<C>where
C: PixelColor,
Auto Trait Implementations§
impl<C> Freeze for Triangle<C>where
C: Freeze,
impl<C> RefUnwindSafe for Triangle<C>where
C: RefUnwindSafe,
impl<C> Send for Triangle<C>where
C: Send,
impl<C> Sync for Triangle<C>where
C: Sync,
impl<C> Unpin for Triangle<C>where
C: Unpin,
impl<C> UnwindSafe for Triangle<C>where
C: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.