pub struct K3dMesh<'a> {
pub similarity: Similarity3<f32>,
pub model_matrix: Matrix4<f32>,
pub color: Rgb565,
pub render_mode: RenderMode,
pub geometry: Geometry<'a>,
}Fields§
§similarity: Similarity3<f32>§model_matrix: Matrix4<f32>§color: Rgb565§render_mode: RenderMode§geometry: Geometry<'a>Implementations§
Source§impl<'a> K3dMesh<'a>
impl<'a> K3dMesh<'a>
pub fn new(geometry: Geometry<'_>) -> K3dMesh<'_>
pub fn set_color(&mut self, color: Rgb565)
pub fn set_render_mode(&mut self, mode: RenderMode)
pub fn set_position(&mut self, x: f32, y: f32, z: f32)
pub fn get_position(&self) -> Point3<f32>
pub fn set_attitude(&mut self, roll: f32, pitch: f32, yaw: f32)
pub fn set_target(&mut self, target: Point3<f32>)
pub fn set_scale(&mut self, s: f32)
Auto Trait Implementations§
impl<'a> Freeze for K3dMesh<'a>
impl<'a> RefUnwindSafe for K3dMesh<'a>
impl<'a> Send for K3dMesh<'a>
impl<'a> Sync for K3dMesh<'a>
impl<'a> Unpin for K3dMesh<'a>
impl<'a> UnwindSafe for K3dMesh<'a>
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