pub struct AnimationFrameRenderer { /* private fields */ }
Expand description
Animation frame renderer for coordinating animated chart rendering
Implementations§
Source§impl AnimationFrameRenderer
impl AnimationFrameRenderer
Sourcepub fn update(&mut self, current_time: Milliseconds) -> bool
pub fn update(&mut self, current_time: Milliseconds) -> bool
Update the frame renderer with elapsed time
Sourcepub fn frame_rate(&self) -> u32
pub fn frame_rate(&self) -> u32
Get the current frame rate
Sourcepub fn set_frame_rate(&mut self, fps: u32)
pub fn set_frame_rate(&mut self, fps: u32)
Set the target frame rate
Sourcepub fn render_animated_chart<C, D, T>(
&self,
chart: &T,
data: &T::Data,
config: &T::Config,
viewport: Rectangle,
target: &mut D,
) -> RenderResult<()>
pub fn render_animated_chart<C, D, T>( &self, chart: &T, data: &T::Data, config: &T::Config, viewport: Rectangle, target: &mut D, ) -> RenderResult<()>
Render an animated chart frame
Sourcepub fn charts_need_update<C>(
&self,
charts: &[&dyn AnimationRenderer<C>],
) -> boolwhere
C: PixelColor,
pub fn charts_need_update<C>(
&self,
charts: &[&dyn AnimationRenderer<C>],
) -> boolwhere
C: PixelColor,
Check if any charts need frame updates
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AnimationFrameRenderer
impl RefUnwindSafe for AnimationFrameRenderer
impl Send for AnimationFrameRenderer
impl Sync for AnimationFrameRenderer
impl Unpin for AnimationFrameRenderer
impl UnwindSafe for AnimationFrameRenderer
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