pub struct TextStyle<C: PixelColor> {
pub color: C,
pub font_size: u32,
pub line_height: u32,
pub char_width: u32,
pub max_text_width: u32,
pub alignment: TextAlignment,
}Expand description
Text styling for legend labels
Fields§
§color: CText color
font_size: u32Font size (in pixels)
line_height: u32Line height (in pixels)
char_width: u32Character width (for monospace estimation)
max_text_width: u32Maximum text width (for layout calculations)
alignment: TextAlignmentText alignment
Implementations§
Source§impl<C: PixelColor> TextStyle<C>
impl<C: PixelColor> TextStyle<C>
Sourcepub fn professional() -> Self
pub fn professional() -> Self
Create a professional text style
Trait Implementations§
Auto Trait Implementations§
impl<C> Freeze for TextStyle<C>where
C: Freeze,
impl<C> RefUnwindSafe for TextStyle<C>where
C: RefUnwindSafe,
impl<C> Send for TextStyle<C>where
C: Send,
impl<C> Sync for TextStyle<C>where
C: Sync,
impl<C> Unpin for TextStyle<C>where
C: Unpin,
impl<C> UnwindSafe for TextStyle<C>where
C: UnwindSafe,
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T: ?Sized,
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Mutably borrows from an owned value. Read more
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