Crate embedded_canvas
source · [−]Expand description
embedded-canvas
is a convenient crate for embedded-graphics
and provides a Canvas
and CanvasAt
on which you
can draw anything with ease before drawing the pixels on the embedded display.
canvas - a piece of cloth backed or framed as a surface for a painting
Based on embedded-graphics-core
and embedded-graphics
(see transform
feature in Crate features).
This crate is no_std
but requires alloc
for the time being.
The main advantages of the canvases in this crate are:
- Transparency - pixels that haven’t been drawn, won’t override pixels on the display.
Example: Transparency - The canvas content (a circle) is drawn on the display where there’s already a drawn square.
- Cropping - The ability to crop leaves only the part of the canvas you want to draw on the display. This is especially useful when you want to partially show text, figures and images.
Example: Cropping text - The full canvas content is drawn on the left and only portion of it is cropped and drawn on the right.
How to work with canvases
There are two main canvases you can work with:
Canvas
A Canvas
which you can draw on with origin Point::zero()
.
The canvas location is not set for the provided display.
After drawing decide where to place it on the display using the methods:
CanvasAt
CanvasAt
is a type of canvas ready to be drawn on the display
at specified location (hence the name CanvasAt
).
There are two ways of using CanvasAt
:
- Directly placing the
CanvasAt
on specified location on the display and drawing inside. - Create a
Canvas
and when ready to draw it on the display place theCanvas
at specified location using the methods:
Crate features
default
features -transform
transform
- enables the trait implementation ofembedded_graphics::transform::Transform
forCanvasAt
.