pub struct AnimationPlayer<'a> { /* private fields */ }Expand description
Playback state for a TransformTrack.
Implementations§
Source§impl<'a> AnimationPlayer<'a>
impl<'a> AnimationPlayer<'a>
pub fn new(track: TransformTrack<'a>) -> Self
pub fn with_speed(self, speed: f32) -> Self
pub fn set_playing(&mut self, playing: bool)
pub fn is_playing(&self) -> bool
pub fn reset(&mut self)
pub fn set_time(&mut self, time: f32)
pub fn time(&self) -> f32
pub fn track(&self) -> &TransformTrack<'a>
pub fn advance(&mut self, dt: f32)
pub fn sample(&self) -> SampledTransform
pub fn apply_to(&self, mesh: &mut K3dMesh<'_>)
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Auto Trait Implementations§
impl<'a> Freeze for AnimationPlayer<'a>
impl<'a> RefUnwindSafe for AnimationPlayer<'a>
impl<'a> Send for AnimationPlayer<'a>
impl<'a> Sync for AnimationPlayer<'a>
impl<'a> Unpin for AnimationPlayer<'a>
impl<'a> UnsafeUnpin for AnimationPlayer<'a>
impl<'a> UnwindSafe for AnimationPlayer<'a>
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