pub struct LODLevels {
pub high_distance: f32,
pub medium_distance: f32,
}Expand description
Level of Detail configuration for a mesh
Defines distance thresholds for switching between LOD levels:
- 0 to high_distance: Use high detail geometry
- high_distance to medium_distance: Use medium detail geometry
- Beyond medium_distance: Use low detail geometry
Fields§
§high_distance: f32Distance threshold for high detail (0 to this distance)
medium_distance: f32Distance threshold for medium detail (high_distance to this distance)
Trait Implementations§
impl Copy for LODLevels
Auto Trait Implementations§
impl Freeze for LODLevels
impl RefUnwindSafe for LODLevels
impl Send for LODLevels
impl Sync for LODLevels
impl Unpin for LODLevels
impl UnsafeUnpin for LODLevels
impl UnwindSafe for LODLevels
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