pub struct InputState {
pub forward: f32,
pub strafe: f32,
pub look_yaw: f32,
pub look_pitch: f32,
pub jump: bool,
pub sprint: bool,
}Expand description
Normalised per-frame input fed into the character controller.
Analog axes are in [-1.0, 1.0]; the controller applies its own speed
scaling so you do not need to multiply by delta-time here.
Fields§
§forward: f32Forward / backward motion. +1.0 = walk forward, -1.0 = backward.
strafe: f32Lateral motion. +1.0 = strafe right, -1.0 = strafe left.
look_yaw: f32Yaw (horizontal look) delta this frame, in radians. Positive rotates the view to the right.
look_pitch: f32Pitch (vertical look) delta this frame, in radians. Positive tilts the view upward.
jump: booltrue on any frame the jump button is held while the character is
grounded. The controller self-resets this internally via on_ground.
sprint: boolSprint modifier — held to move at run_speed instead of walk_speed.
Trait Implementations§
Source§impl Clone for InputState
impl Clone for InputState
Source§fn clone(&self) -> InputState
fn clone(&self) -> InputState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for InputState
Source§impl Debug for InputState
impl Debug for InputState
Source§impl Default for InputState
impl Default for InputState
Source§fn default() -> InputState
fn default() -> InputState
Returns the “default value” for a type. Read more
Source§impl PartialEq for InputState
impl PartialEq for InputState
impl StructuralPartialEq for InputState
Auto Trait Implementations§
impl Freeze for InputState
impl RefUnwindSafe for InputState
impl Send for InputState
impl Sync for InputState
impl Unpin for InputState
impl UnsafeUnpin for InputState
impl UnwindSafe for InputState
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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