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SimulatorBackend

Struct SimulatorBackend 

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pub struct SimulatorBackend {}
Expand description

No-op display backend for simulators and testing

This backend immediately “completes” all transfers and is always ready. It’s useful for:

  • Desktop simulators that don’t have real DMA hardware
  • Unit testing swap chain logic
  • Development without target hardware

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impl SimulatorBackend

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pub fn new() -> Self

Create a new simulator backend

Trait Implementations§

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impl Default for SimulatorBackend

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<const W: usize, const H: usize, FB> DisplayBackend<W, H, FB> for SimulatorBackend

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fn start_dma_transfer( &mut self, _framebuffer: &FrameBuf<Rgb565, FB>, ) -> Result<(), DisplayError>

Start a non-blocking DMA transfer of the framebuffer to the display Read more
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fn wait_for_dma(&mut self)

Wait for the current DMA transfer to complete Read more
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fn is_dma_ready(&self) -> bool

Check if DMA is ready for a new transfer Read more
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fn start_dma_transfer_region( &mut self, framebuffer: &FrameBuf<Rgb565, FB>, _region: DisplayRegion, ) -> Result<(), DisplayError>

Start a non-blocking transfer of a framebuffer sub-region. Read more
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fn present( &mut self, framebuffer: &FrameBuf<Rgb565, FB>, ) -> Result<(), DisplayError>

Present a framebuffer to the display (convenience method) Read more
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fn present_region( &mut self, framebuffer: &FrameBuf<Rgb565, FB>, region: DisplayRegion, ) -> Result<(), DisplayError>

Present a framebuffer sub-region to the display. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

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